Starsector fps cap. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. Starsector fps cap

 
 Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144Starsector fps cap Hmm, it seems a lot more stuttery than just slowing down time but I’ll take a look again (I think my actual FPS counter drop) pedro1_1 • 3 yr

There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. 2. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos made in duo with my friends from Sunday as soon as they uploaded, big thanks to Shashin Studio, his setup match the UAF tri-colored hue. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. I get questions all the time across multip. (100~300) Since high-tech ships have shorter operating time. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). ago. A quick google search suggests that there's a compatibility issue between recent AMD cards and lwjgl,. Nexerelin: For New Players Or Not? The Nexerelin mod is an excellent addition to Starsector, adding 4X mechanics to the game, asteroid mining, diplomacy events and total war between the factions. exe and \jre\bin java file is set to run on nvidia graphics, all drivers are updated. json. A guide to fleet composition. Without Razer - 5gb : 11 fps, 5. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. 25. 5. Develop. r/starsector • 28 days ago. This helps a lot but makes all edges jagged (totally worth it). (300~500) 3. ini in the mod folder and setting "enableShaders":false, to get some more FPS. 4) 1080p. ini and change "enableShaders":true" into "enableShaders":false" . Another way of looking at it: Caps make you tankier (i. SomePhishyDude. . The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. Yes. . To enable choosen preset, just download settings file, rename it to. Embark on a space voyage with your ragtag crew of civilians in search of a new home. 0 - 2022-01-02. You can even set custom time scaling factors on separate inputs, if you like. 9a. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. In the picture above I’ve set it to Starsector because I want to try the setting on that game, use it on MultiVersus. 20 or 0. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data. Tldr; 200=small battles (for shitty laptops), 500=big battles (for big boi PC) Ah, so this. ago. In Starsector, as long as your guns cover the approach vector, you're safe; there's no submarine equivalent that a capital cannot deal with. Although when battle is closer in terms of fleet sizes you will get around 250. Spamming ieds will generate uh, quite a bit of lag though. "fps":60 --------> "fps":30. 04, with an Nvidia GeForce GT 520. (large fight being my 2 carriers vs 5-10 ships)Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. the Eradicator, Falcon, and Fury. Today we make some money. A mod is better though, since you do not have to alt tab to. Game caps at 144 fps even when changing json settings. For slow ships that like to stay at the frontline for extended periods of time, vents are better. Overhauls. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). 95. – Updated for Starsector 0. I actually downloaded and custom-modified The two mods "Another Portrait Pack" and "Portrait Pack". As title suggests. Note it is really easy to cap on both in early game. You can edit the games config files to increase battle sizes and increase or decrease the deployment weighting of officers & battle objectives. json in a notepad editor or similar and then search for maxShipsInFleet. Hazard Mining is one that everyone else has mentioned, and for good reason. They really feel part of the Starsector lore as a smaller corporation-type faction !AxtheCool • 4 yr. 0 (April 24, 2018): – Initial release I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. so its probably in the core game files in the java files somewhere. but there's definitely a hit to FPS while traveling around, too, with default settings. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. The skill tree is very similar to the previous tree. The only solution then is to restart the game and everything goes back to normal. FPS issues, and now I can't open the game In the last few days, the game would go from smooth 60FPS to 15 for a while Everytime I saved, then suddenly it dropped to 15 fps while I was traveling and would not go back up, so I tried to close and open the game and now I won't respond. I do just fine by replacing frigates and destroyers with Fury 's and Falcon (P) 's which have enough speed ( 90 and 95 respectively) and substantially more firepower to. r/starsector • 40 min. Starsector > Bug Reports & Support > Unexpected Low Performance . Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. This is my Mk 1 for a Manticore loadout. As for officers, I keep finding them stranded in ships for some reason but I can honestly say that they still show up in station and planet bars. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. exe as usual to start the game using 64-bit Java with newly-increased memory limits. Open that sucker in a text editor like Notepad. There’s the Fleet Size by DP mod that is probably what you want. Add a Comment. Go to starsector r/starsector. At level 15 it takes 550k to get a story point, at level. Developer indicates game mostly uses display lists with some VBOs (so !7078 (merged) may help) and that transitions are “just rendering the same things with different transparency, and a black quad over the entire screen”. Wh. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. Starsectorstarsector-coredataconfigStep 3: Right click on settings. Then you need to prevent the Hegemony from abducting them. try changing starsector-coredataconfigsettings. 0 coins. FPS issues, low performance. The only solution then is to restart the game and everything goes back to normal. For fast, nimble ships that use hit and run tactics, caps are better. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. You might have to increase the ram usage of the game, you can find the instructions relatively easily on Google. Change LogVersion 1. 30 - 0. There will be artifacts and glitches if you make the multiplier too. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. So I'm getting FPS drops on the overworld and in battles. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a. csv. - Reduced Kingslayer armor 1,600->1,500, and flux cap 16,000->15,000 - Reduced Nighthawk flux cap 11,000->10,000 - Reduced Prosperity armor 1,600->1,500 - Increased Mercenary shipsystem cooldown between charge uses 2s->5s. r/starsector. Go to starsector r/starsector. 1 will cause your fleet to suffer 10% more damage. Perks in the leadership tree also work to strengthen you. When I enter a game, wether on MWII or Warzone, for the first few minutes I got a lot of FPS drops and can barely play. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Spoiler. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. 7ghz. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. By default, the 64-bit version of the game allocates 1. 91 when fleet DP determined starting points: I found myself using Infernus and Cathedrals as. 0. -In battles, the game mouse controls feel as if I had about 20 FPS and vsync on, even when the FPS counter shows 40-55 and vsync is forced off in the Nvidia control panel. •. However when I'm monitoring my gpu and cpu usage it's showing quite different. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Find the line that starts with "Automated Ship" In that line, replace com. 28. Join. Upping this cap will also upping the enemies dp (again the dp ratio). It allows to slow down/speed up any singleplayer game. However the custom production should not exceed the limit, and if it does it can take multiple months to complete. You can then select which mod (s) you want to run with in the launcher. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. ago. Yes. AutomatedRepairUnit. sadisticrarve • 2 yr. 47K subscribers in the starsector community. •. Beyond the sector adds some end game content. My settings: - vmparams RAM set to 8192. While they do keep changing, I thought I'd make. 1. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. Just wanted to share this horrid thing with someone. There are 3 things you can do regarding Deployment points. I never have any issues capping points right at the beginning of battles. Wonderful thanks so much!Low FPS. TurklerRS • download stinger shipyards • 7 mo. 95a. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. 8. 3) Win 7 SP1. Author: TheTartiflette. Initial load will drop in 13-15 FPS, but once stabilized it'll reach around 50-54 (drops to 30 when in crowded system). r/starsector. I upped it to 8 because the new industry items are intended to balance the size reduction. (500) 2. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Finish: Run starsector. . 16. I obviously downloaded it and started a new save file. )If you're tired of seeing ships called Einstein's Demon and To Goddard With Apologies, then this mod is for you! If your machine is decent, Starsector should run MUCH better with Java 8. FPS dramatically increases to 60 if i zoom in during a battle or overworld, so its definitely graphical problem Here's a list of what I've currently tried to fix it. Open the 'vmparams' file and change the allocated memory accordingly. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. Bigger ships often reduce your maximum burn which can force you into more battles. As long as there are not too many fighters it runs at 20 fps+ at max deployment. Join a faction to gain useful support and represent them in war and peace, or start your own. - Change Starsector version to 0. They're 5 DP each, pre built in safety overrides, have midline shields (good), good armor, and two medium ballistics for HMG/ACG. 2. I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. - Updated skills compatibility and default starting numbers for 0. Force disable anti-aliasing through the intel driver. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want. Default is 400 battle size with up to a 60:40 split based on relative officer strength/count, and captured objectives. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. "vsync":true --------> "vsync":false. After the restart, my starsector now takes around 30-60 mins (estimate) to load snd it now runs with 1-10 fps. I then alt-tabbed the program and my laptop blue-screened. Very much recommend. You manage them via the agent tab in the Intel section. e. You want to play the game like an FPS seen from above. ago. It is a max of 100 supplies saved per month ($10,000 max) or 25 fuel saved per light year ($625). Then start a new game with Easy difficulty. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. More or less what it says, in the menu you can choose to have a value between 200 and 500 points. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. The battle should take place in the core sector. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. goto starsector core > data > config and look up "maxShipsInFleet". On Windows, it's in the installation directory. The problem with large missiles is that you can mainly stick em on capitals. json. The start of an abomination, dubbed the "moderately cursed ship pack". Use a ram management tool like Memory Cleaner. Admiral; Posts: 3920; Re: 144 fps « Reply #1 on: May 07, 2017, 03:15:54 AM. Starsector doesn't really changes it's performance based on GPU. Both of those are a limited resource. Go to settings and basically increase it so you can field more than before but the mechanics are the same, therefore, so will the enemy. Changelog: 1. The brawler LP variant. •. Alliances offer mutual assistance in times of war. json file to improve your game experience. I've done a lot of tinkering in settings. As stated before, Vanilla does not leak memory, and most good mods do not either. 1a-RC6] Fast Engine Rendering v1. 5 GB of memory for the JRE Heap. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. If vsync is on anyway, you might want to set vsync:true in settings. Step 3. Every game I end up hitting the fleet cap; and as soon as I do, the long winnowing process starts, where I scrap or sell frigates to make room for destroyers, smaller freighters to make room for atlases, until, eventually, ending up with a probably 26 uber-capital ships forming a slowly advancing wall of death and 4 fast assault ships to chase. Augmented drive field is actually kind of a cool option. 5gb : 14fps, 6gb : 12 fps, 6. Usually going to 10-20 fps. Elevate your Starsector gameplay with the SpeedUp 1. riesenarethebest • meatbag • 10 mo. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. All you need to do is change the 6 to a different number. e. The large ripple uses a lot of video memory. 60 FPS and 120+ FPS. Modded being a bit more of a drop. This is 95% because of hyperspace storms. . Yes, search for: "maxIndustries": [1,1,1,2,3,3,4,4,4,4], in settings. Just wanted to share this horrid thing with someone. A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. . Hazard rating barely matters. 5m experience. Or maybe a research system like in RTS, so every faction in the game can work to getting the tech to make the gates work. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. The performance boost is found by removing CPU load and transferring it to the GPU, which vanilla starsector does not take advantage tremendously. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Voice line sfx from Star Wars Empire at War are property of Petroglyph. I don't like having to choose and miss out on things. json. I just updated mine from a shitty really old and to a 770 (discount machine yes) and the performance difference is quite large. Battle size depends on your fleet combination. hullmods. ago. Change the damage modifier from 0. 1. Open comment sort options Best; Top; New;Performance is around 30 fps on semi big battles with uaf and nex : r/starsector. json) and changing the value of maxColonySize. The only thing Starsector would benefit from releasing on steam would be even bigger modsr/starsector • 13 days ago. I'm on Ubuntu 14. Three fade transitions in the apitrace where FPS plummets approximate frames are as follows;Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. ago. 4+ new systems: Coruscant Prime, Chandrila system,. My current favs are Paragon/Radiant, Champion, Fury, Medusa. The FPS had dropped to 15 on the overworked map, even lower during combat. . It used to be called Starfarer. Gamma cores are also quite abundant which is why you can sell them to a tritech station commander. r/starsector • 1 mo. On Windows, it's in the installation directory. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn't piloting a ship – Works in Starsector 0. json. Open "settings. Those could be very well filler ships. Let's take a look at Starsector's Virtual Memory Parameters. . laptop and I have been having problems with the starsector crashing in the late game. These three are already functional, and I plan on adding many more. I did some observation with this battle triggered slowdown of the game. I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. ago. comments sorted by Best Top New Controversial Q&A Add a Comment. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. . The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. json file to improve your game experience. If you see tearing or ghosting. You can then select which mod (s) you want to run with in the launcher. High HZ slightly reduces population growth and increases maintenance. json右键记事本打开。按照下列词参照条修改即可。true(开) false(关)游戏设置vsync":false 垂直同步fps":60 最大fps dev 专栏 / 远行星号游戏性设置(需修改文件) 远行星号游戏性设置(需修改文. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. Sports. 8 FPS at launch. Removed soft fleet size limit. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. ago. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. It used to be called Starfarer. 1 will cause your fleet to suffer 10% more damage. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. I've tried expanding my battle size but it's stuck at just 240-300 for deplpyments cap. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. Controls are fully customizable. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. 1. The total is fixed for every battle, if the enemy has a bigger fleet it gets more and you get less. In my experience you can get ~300 points with this setting if you do so which is enough for 6 Astrals. 1a. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. Go to starsector r/starsector. 7ghz. On Linux, it's in the starsector directory. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. j. Especially in the early game, when you still need to import everything, this will make your colonies more profitable. 9a. I have way less problems than I used to, but it still starts chugging sometimes after a few hours. Business, Economics, and Finance. View community ranking In the Top 5% of largest communities on Reddit. Subscribe to the channel here: kept asking me what mods I used. Once you’re in the config folder you open settings. 1. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 8. A new level of confidence. Before I get into it. You can also edit the skill points per level and story points per level. Re: 60FPS limit? « Reply #1 on: February 27, 2018, 08:23:22 PM ». Open starsectorstarsector-coredatahullmodshull_mods. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. give it a look. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. Mods that add new markets are especially bad, and i think adjusted. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Increases level cap in different ways at different amounts, depends on preference. Open that sucker in a text editor like Notepad. 100 fleet size, 99999999 battle size. But on start up, even when lowering the resolution, I’m only getting 8-12 frames per second. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. Defend will keep most of your fleet around the designated points. The file where you can do it is in the starsector folder, not anywhere in the data folder though. 48856 Posts 3448 Topics Last post by LngA7Gw in Re: [0. Logged. The product of multiple mentions. Luddic enhancement, pretty cozy and simple. Problem: lower than 10 fps in main menu, during the game the fps is 11-25, lower than 10 in battles I am sure that the vsync is "false" in settings. The total is fixed for every battle, if the enemy has a bigger fleet it gets more and you get less. ago. This is the easiest general way to direct battles. Get elite shield modulation & sensors. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. "vsync":true --------> "vsync":false. Simultaneously, you will also generate a surplus of drugs. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. Find a file called settings. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. Cap battlefield objectives. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. exe and starsector. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). The code is )Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. 0 1 Anonymous. 95 was like a year ago so I dunno if that's recent. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is. Starsector GUIDE - How to Fix RAM Issues with vmparams - Go from 1. You can change fps there. json. 1 (November 16, 2018): – Fixed certain key-combo misbehavior – Now works when the player isn’t piloting a ship – Works in Starsector 0. unlock fps? i have a 144hz monitor but the fps is locked at 60, is there a way to remove the cap? works a treat. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. So I'm getting FPS drops on the overworld and in battles. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. usually, sometimes the AI will have mega fleet battles with 10+ fleets showing up and that can get a little choppy until I move away. Best. json file to allow you to transfer items quickly using the Alt key.